test
본문 바로가기

XCOM 2 Review: The Stress of Strategy Now on Consoles > 자유게시판

본문 바로가기

회원메뉴

쇼핑몰 검색

회원로그인

회원가입
주문 전 필독사항
CHECK
문의전화
02-2273-7262
010-2877-9928
평일 08:30 ~ 17:30
점심 12:30 ~ 13:30
계좌번호
032-057977-04-011
기업은행 | 미래공방(이지은)
이메일
mirae@mr777.co.kr

오늘 본 상품 0

없음

자유게시판
상품 Q&A | Product Q&A
제작하고자 하는 상품에 대해 문의 하실 수 있습니다.

XCOM 2 Review: The Stress of Strategy Now on Consoles

페이지 정보

profile_image
작성자 Krystle Kroger
댓글 댓글 0건   조회Hit 195회   작성일Date 25-12-15 09:00

본문

There'll always be some luck involved in an XCOM game, but many attacks will just miss when you most need them and your Ranger can often just end up killed if any move fails. As a result, they can be extremely risky without a whole lot of extra upgrades and attention put on t


This isn't even mentioning their powerful miniguns and additional late-game tools, making them incredibly powerful after already being all-star teammates. You don't want to ever rely on them too hard since they can destroy loot when you need it most, but most beginner players should never feel bad about relying on Grenadiers to carry their team early


The core thrill of seeing a squad erupt from 'Overwatch' to let barrages loose on an unsuspecting enemy is augmented by the new tweaks to Squaddie classes. The standards remain (Sniper, Grenadier, Specialist), but the 'Assault' class has been replaced with the fearless and furious Rangers. And before player assume the name means these fighters are ranged characters, realize that sprinting across a battlefield to unleash a sword attack point-blank has a distinct melee feel. The turn-based gameplay remains the same (although clearly increased in difficulty), leaving the fiction to inform the meaning of the mechanics - scrounging alien technology, attacking research centers and extracting assets - and in turn, letting the desperation of the campaign amplify the story ramificati


Announced during the most recent Nintendo Direct, Triangle Strategy is an upcoming tactical JRPG being developed by Square Enix. Though the SLG Game tutorials has a visual style similar to that of Octopath Traveler , the game's gameplay appears to be more akin to that of games like Final Fantasy Tactics, Tactics Ogre , and Fire Emb


The truth is, XCOM still exists, though it's become a shadow of its former self after world leaders and bases either surrendered or were destroyed. Reduced to a covert guerilla military operating in cells around the globe, this new "Resistance" has more than the standard aliens of the original game to contend with. Those monsters are back and scarier than ever, along with entirely new creatures - but it's the humans who serve the aliens - known as the ADVENT - that pose the most insidious threat. The odds seem insurmountable, and fight failing until resistance intelligence locates, then extracts their secret weapon: the Command


As the rescued and restored Commander, the player takes on a challenge and campaign that is, in many ways, an inverted form of the original. Now operating as the resilient infection the aliens posed previously, the gameplay, mood, desperation, and constant threat of failure and death have been completely twisted. The main difference is the element of surprise: allowing players to operate unseen prior to attacks, scouting enemy forces, planning and executing ambushes, fundamentally changing the complexion of the standard miss


It's the kind of tense, story-driven stakes that have kept couch-based players on the edge of their seats, and thankfully, the controls have been adapted to a gamepad with as streamlined and intutitive a control scheme as could be hoped for. The controls will be second nature by the second mission or so, maintaining the tactical-over-twitch sensations. The only real cost of conversion to consoles is nagging framerate drops and flickering during cutscenes, specifically. They're noticable, and a shame; but if the game adapts the feel of playing the game, it's a worthy trade-off (especially with the troubled history of trying to make complex strategy games "work" away from a mouse and keyboa


The Mutons are some of the most difficult enemies to defeat in every XCom game. Muton Elites are enhanced to make them even more formidable. They have some of the heaviest armor in the game, and a very high health rating. Muton Elites are armed with heavy plasma cannons; which can kill even a heavily armored soldier with one shot. Elites are also armed with explosive grenades which can negate the cover the player’s soldiers are using. They also have a suppression ability which can gives them an attack of opportunity during the player’s turn. Sometimes it seems like Muton Elites are invulnerable; which not only affects the morale of the player’s soldiers, but the morale of the pla


While Enemy Unknown 's basic gameplay loop saw players taking uneasy steps into hostile territory, unsure of ambushes, it's the player who now stalks their alien prey. Squad members can be led, one by one, up to the very fringe of monitored areas. From there, it's possible to identify secondary targets or assets (now a core layer of the mission objectives), and surround enemy troops and traitors before they know what's about to hit them. And when it hits them... it's glori


We've already seen from playable Triangle Strategy demo that the choices that player is forced to make aren't always going to be black and white, and that there will be pros and cons to the choices they make. Maintaining this approach over the course of the game will be key, as it can lead to a much more hollow experience with telegraphed outcomes that are much easier for the player to anticip

댓글목록

등록된 댓글이 없습니다.

  • CUSTOMER CENTER


    02-2273-7262 이메일 : mirae@mr777.co.kr

    AM 08:30 ~ PM 17:30
    토, 일, 공휴일 게시판이용

  • ACCOUNT INFO


    예금주 : 미래공방(이지은)

    기업은행
    032-057977-04-011

  • ADDRESS


    회사명 미래산업, 대표 임종성
    사업자번호 123-27-69309
    주소 서울 중구 을지로27길 31-1
    TEL 02-2273-7262
    FAX 02-2289-7262
    통신판매번호 서울중구 - 123호