Modern Warfare Zombies: Tips for Completing the Outlast Contract
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The highlight of this balance pass is a reduction to the lethality of the FR 5.56 and DG-58. Both Weapons will now require two headshots to kill an enemy with a single 3-round burst fire. Additionally, these changes aim to improve the consistency and viability of Submachine Guns to the intended target for the cl
Once both traps are down, eliminate all the elite mercenaries defending Legacy - be cautious of the flash decoys in the corners of the rooms. Once all elites are down, players can turn their focus to Legacy and eliminate the Warlord. Wonder Weapons like the Ray Gun are highly effective against Legacy, capable of eliminating the Warlord in a few sh
Like previous Call of Duty games, Modern Warfare 3 receives weekly updates that rotate playlists and brings balance changes. Modern Warfare 3's November 16 playlist update brought multiple maps from 2022's Modern Warfare 2 , and a new Experimental Playlist lets players try out new features that Sledgehammer Games has been developing, such as a colored outline for enemy combatants in multiplayer. The following day, Sledgehammer Games released a subsequent update that reduced the delay for sprinting after a slide, making overall player movement feel more responsive in Modern Warfare 3 . In a Reddit AMA held on November 20, the developers revealed even more changes for Modern Warfare 3 arriving in the coming we
The same holds true for Zombies. However, a Pack-A-Punched JAK Voltstorm loses its charge-up time and instead fires instantly once the trigger is pulled. A Pack-A-Punched JAK Voltstorm's range is also significantly increased, capable of one-shotting most Zombies in the low-threat zone from an infinite distance, as long as players land a direct hit. A Pack-A-Punched JAK Voltstorm also dishes out significant damage in both the medium-threat and high-threat zones (provided players have the JAK Voltstorm Pack-A-Punched to Tier II or higher and have upgraded the weapon with a high-rarity Aether Tool). It may not be the best loot Miramar PUBG weapon for Zombies , but it can be a fun addition to a player's arse
The official Call of Duty blog revealed patch notes for the November 21 Modern Warfare 3 update, which features multiple weapon changes for assault rifles and SMGs. Firstly, the Holger 556 assault rifle received nerfs to damage multipliers for head, neck, upper-torso, arm, and hand damage. The Holger 556's sprint to fire time was increased from 210ms to 231ms, so players will notice a slight delay when proceeding to fire the assault rifle directly after sprinting. The FR 5.56 received the exact same sprint to fire nerf as the Holger 556 with the former getting multiple damage nerfs and damage multiplier reductions. What's more, Sledgehammer Games nerfed the DG-58 assault rifle's overall damage and increased the burst delay from 100ms to 12
The JAK Voltstorm is an Aftermarket Part available for the Stormender , one of Modern Warfare 3's small roster of Launchers. While the Stormender is only really useful for taking down Killstreaks, the JAK Voltstorm turns the weapon into a lethal tool for disposing of Operators at close range. While the weapon itself cannot be customized, meaning that players will be unable to create a meta loadout for it, it can still be a fun gimmicky weapon to use inside of Modern Warfare 3 and Warzo
Players should also consider upgrading their weapon rarity and matching their Pack-a-Punch level to the threat tier they are currently in (i.e., Pack-a-Punch level II if completing Outlast in Medium Threat Zone and Pack-a-Punch level III if completing Outlast in High Threat Zone). While players can attempt to run in a loop near the PND, this strategy can take more time to charge the PND, ultimately giving more opportunities for players to get caught and downed before completing the contract. Damage output will be the key to success in keeping zombies at bay when avoiding moving is prefer
The latest update appears to raise the viability of SMGs in the Modern Warfare 3 meta , since the Striker, AMR9, and Striker 9 received notable changes. The Striker SMG's maximum damage range has been increased from just 9 m to 19 m, which is a 114% increase. Near-medium and far-medium damage for the Striker was also increased, and the Striker's aim down sights (ADS) time was reduced to 230ms. The Striker 9 also received a reduction in ADS timing, but the SMG's maximum damage was decreased by 16%. Slight adjustments to the AMR9 brought its damage multipliers up to 1.1x, and its sprint to fire time was reduced by 30% to 206ms. Overall, these SMGs should feel more responsive and consistent in the meta going forw
The moment players open the door, shield mercenaries will barge out - be prepared to flank them, or put mines down just outside the fortress entrance to dispatch these enemies immediately. Inside the fortress, players will encounter several shockwave traps, flash decoys, and trophy systems defending the elite mercenar
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