Pokémon TCG: The 10 Most Powerful Trainer Cards
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Normally forgotten about, Heatmor actually gets a bit of love in this TCG expansion. This card will take a lot of energy to get up to full power, however, when it does, it can be useful for a pretty unique and destructive strategy. Firstly, trainers can potentially fuel up Heatmor by using their Flame Cloak move, which will do a little bit of damage to the foe, however is better used for retrieving fire energy from the discard p
While it is true that Pikachu V carries with itself the risk of having to give up two Prize Cards if knocked out and also has a relatively low HP of 190 for a V-type card, Pikachu V can deal devastating damages of up to 150 with its Circle Circuit ability, all for the cost of two electric cards. It also has a low retreat cost of one colorless card, which is a further advantageous tr
Fire-types excel at offense and don't have great defense or recovery, making the kind of playstyle required for a successful fire deck obvious. With heavy-hitting yet energy-expensive attacks, players can one or two-shot many opposing Active Pokemon, though this momentum can be difficult to keep
However, Benched pokemon are not safe either as the Cross Break GX attack can slam up to 2 Benched adversaries with 170 damage each if the trainer has played N's Resolve that turn. Worth noting that N's Resolve gives the player a chance to attach milled energy cards from their deck to this legendary draconic pair , further fueling Fabled Flarebo
There have been many Venusaur cards released since the TCG was created in the late '90s. They all vary quite a lot in appearance and strength, though they have a consistent pattern. Venusaurs typically have Abilities and multiple moves that heal themselves, Forspoken game Features manipulate energy in some way, deal huge damage, or apply special conditions to the
These cards allow a player to recover cards from the discard pile, draw them, or even look through their decks for specific cards that the Trainer Card allows. All-in-all, they are extremely powerful, and, therefore, players are limited to using them only once every turn. However, there are many supporters to choose from, and thereby, ranking the most powerful can prove to be quite tough. Nevertheless, some Trainer Cards rank superior to others and can be considered the most powerful in the PTCG unive
A Fire-type Pokemon's greatest weakness is Water-type attacks . In the TCG, most fire Pokemon take double damage from aquatic assaults, therefore Water-type decks can be very difficult to go up against. To avoid having one's deck doused into submission, trainers should have a few water-counters in their fire d
Another with a great Pokemon Power, Light Machamp can enter the fray in a unique and more beneficial way than usual. Tag Team lets this muscle-bound pocket monster heal the ally Active Pokemon for 30 damage if they are played from the hand to the Be
Furthermore, Light Machamp then automatically switches to become the new Active Pokemon, allowing for a free and fast swap. This is a particularly great play if the foe is a Dark Pokemon or a Dark-type, as the Beatdown attack is especially effective on these kinds of adversar
Having powerful Pokemon and lots of energy is important but one should not forget to support them with the appropriate trainer cards. There are a few that can speed up the process of charging one's Pokemon with ene
Dark Pokemon (not to be confused with Dark-type Pokemon ) and Light Pokemon are pocket monsters who have inherited some traits from their trainers. The latter are those that were raised with love and care, resulting in usually higher HP, more serene card art, as well as moves that imply altruism or kindness. Some end up being merely more friendly in appearance, though a select few are mighty additions to a trainer's d
This trio of legendary pokemon from the Cosmic Eclipse expansion is unique as it is one of the few that houses 3 pokemon instead of 2 and is also one that is better to be played at the beginning of a battle. Such powerhouses are usually saved for the last parts of a battle as a trump card but this trio has some attacks that benefit more from early p
Since the player has the option of choosing the cards, he/she can select exactly those that he/she needs to aid his/her gameplay. While the Trainer Cards can only be played in the following turn, the Stadium Cards can be put into play right a
Zapdos, the legendary first-generation pokémon, has found a suitable card in this one belonging to the XY-Roaring Skies expansion. Equipped with an adequate 120 HP, Zapdos is a brilliant card that can be used as a carry pokémon as well as a support, something which is rare for PTCG cards. While its primary attack, Drill Peck, is quite weak, dealing damage of only 20, it can prove to be the little difference between winning and losing during the final rounds of the g
Quite a few of the most powerful Fire-type attacks have a negative effect, like discarding attached energies, in order to make them more balanced. Though, there is a way around losing energy after using each of one's more fierce attacks. Trainer cards, like Energy Retrieval , can alleviate frustration in this regard. Some Pokemon abilities and attack effects can do similar feats, therefore it is recommended that trainers intending on immolating foes should pack a few of these into their d
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