Review: Grand Theft Auto V (PC)
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Last year I got to use the Oculus Rift to play XING: The Land Beyond , and even though that game didn’t have the most realistic graphics, it felt stupidly real. Despite the facts that I was holding an Xbox 360 controller in my hands and that every one of my senses except sight told me I was not exploring a tropical island, there were multiple times I found myself reaching out for objects in front of me. It made me forget where I was, sitting down in a convention hall full of thousands of people.
All of Grand Theft Auto V’s clever, if at times blunt, commentary about the American dream and class warfare wither away when you see a video like this. It is nearly impossible to show the Omni video to someone and explain to them the cultural significance of GTAV. After attempting the feat with a nongamer friend of mine, she simply stated, "So in this game you just run around and rob people?" Once the idea portrayed by the clip gets into your head, it’s nearly impossible to worm out.
Combat itself has been overhauled in GTAV. Instead of blindly cycling through weapons, there’s now a weapons wheel that is brought up by holding the left bumper, allowing available weapons to be seen and selected easier. Additionally, getting busted or killed no longer forfeits your weapons, which makes spending money on weapons upgrades much more realistic. Actual combat is more customizable, allowing players to choose how much they want to be assisted with automatic locking. By default, it’s a bit of a mix between free-aim and full-lock, with targets in clear view automatically locked on and those hidden or at weird angles left to free-aiming. The cover system has also been improved, allowing smoother transitions. On the driving side of things, vehicle handling has been updated, with vehicles feeling better than ever before. While this is still the sort of game that lets you bounce around after landing a jump, handling feels more realistic and tailored to specific vehicles, instead of cars simply being "fast" or "slow." Even supercars feel distinct from one another. Realism has also been visually improved, with cars mirroring their real-life counterparts like never before. It’s clear what’s a Mustang or what’s an Audi and even though the brands can’t be used, it's better than simply looking for a "fast" car.
"While the first-person mode is definitely the big selling pitch for this edition, Rockstar has made loads of other little improvements – many of which were probably necessary once they decided to add the first-person perspective. Every single texture has been replaced. Get up close to a road or sidewalk and you’ll see plenty of gritty detail not seen in the original version. I booted up my old Xbox 360 edition to make some comparisons and the difference is immediately evid
The most notable addition to current-gen GTAV is the all-new first-person mode. For the first time ever, players can now choose to experience a Grand Theft Auto from the eyes of the protagonist (or in this case protagonists). Instead of being a mere gimmick, Rockstar made multiple changes to accommodate the new perspective including a first person cover system, a new control scheme, a different targeting system and thousands of new animations. As it's hard to create a first-person experience that caters to everybody's preferences, multiple optional settings have been added including the ability to change control schemes, alter ragdoll perspectives and rolls and even turn off head bobbing. I wasn't a fan of how the game controlled in first-person by default, but was easily able to tweak it to a point where it felt like a standard FPS. Turning up the sensitivity and any auto-locking off is key to this. Commendably, Rockstar has even allowed the option to mix and match when first-person comes into play, permitting players to drive in first-person and shoot in first-person and vice versa. Allowing the former is a huge addition as it allows those who dislike first-person driving to still experience combat in first-person without having to continually swap modes or commit to one.
I’m worried that the same sense of loss immersion during my demo of XING will be applied to Grand Theft Auto, or other violent games released in the future, by the mainstream press, who already have a history of blowing video game violence out of proportion. GTA V on Oculus Rift won't make any person more violent, and it definitely won’t cause any deaths, but it does make the act of playing a violent game a lot harder to defend. All it would take is a 30 minute demo to a news outlet for a video with a headline like, "What Murder Simulator Ps plus November 2024 Are You Allowing Your Kids to Play," to be spread through the internet just like any of the other unsupported claims made by unsavory news outlets.
Graphically, Rockstar hasn’t reinvented the wheel for the PC version, but the bevy of settings they give allow for great alterations to the game’s beauty. Those with DirectX 11 graphic cards have access to tessellation, grass quality and depth of field sliders. Everyone else will receive the traditional lengthy lineup of options. This includes FXAA, MSAA, VSync, Post FX, Soft Shadows and Quality sliders for Textures, Shaders, Shadows, Reflections, Water, Particles and so forth. Oddly enough, only Reflection Quality, Grass Quality and Post FX have Ultra settings while the rest go as high as Very High. There’s also an Advanced Graphics options which allows for Long Shadows, High Resolution Shadows, High Detail Streaming While Flying and Distance Scaling. Suffice it to say, there’s a lot of options to choose from, so whether you have a budget machine or a high end beast, you should be able to run GTAV in some fashion. While GTAV is visually impressive, there is one final test it must go through: controls. The controls are still relatively preferable on a gamepad, but the keyboard and mouse functionality have been adapted very well in most situations. Driving and flying remain better with a gamepad, but tasks are on par for general combat, if not better with keyboard and mouse. The first person mode is also a great excuse to break out the keyboard and mouse, even though getting into cover is not ideal.
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