Review: Grand Theft Auto V (PC)
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Like any other Grand Theft Auto game, Grand Theft Auto V has attracted its fair share of controversies. From being accused of ripping off various people's likenesses to your typical cries about the way violence is glorified in the game, Grand Theft Auto V has been the subject of rampant media discussion. One major accusation has been its misogynistic portrayal of women, using a number of stereotypes to define their female characters. There's also the various things you can do in-game with your character, which can range from mildly disturbing to downright creepy. This list compiles 15 such creepy things you can do in Grand Theft Auto
It could be argued that Rockstar were responsible for the popularity of games aimed at a more mature audience. With each title's level of colorful language, explicit sex and violence, the GTA series certainly earns their ESRB rating of M (Matu
Combat itself has been overhauled in GTAV. Instead of blindly cycling through weapons, there’s now a weapons wheel that is brought up by holding the left bumper, allowing available weapons to be seen and selected easier. Additionally, getting busted or killed no longer forfeits your weapons, which makes spending money on weapons upgrades much more realistic. Actual combat is more customizable, allowing players to choose how much they want to be assisted with automatic locking. By default, it’s a bit of a mix between free-aim and full-lock, with targets in clear view automatically locked on and those hidden or at weird angles left to free-aiming. The cover system has also been improved, allowing smoother transitions. On the driving side of things, vehicle handling has been updated, with vehicles feeling better than ever before. While this is still the sort of game that lets you bounce around after landing a jump, handling feels more realistic and tailored to specific vehicles, instead of cars simply being "fast" or "slow." Even supercars feel distinct from one another. Realism has also been visually improved, with cars mirroring their real-life counterparts like never before. It’s clear what’s a Mustang or what’s an Audi and even though the brands can’t be used, it’s better than simply looking for a "fast" car.
Cars have been vastly improved in Grand Theft Auto V . From muscle to sport, every vehicle has its particular advantages and disadvantages that will appeal to a particular player. And if you wish to modify your car of choice even further, then you can do so at the various modification garages available across Los Santos. From tires to hoods to spoilers to engines, everything can be modified — even the color of your burnout. However, if you don't want to fork over all that money, then you can always just get a natural red burnout color — provided you have a dead body under your ti
The most notable addition to GTAV is the all-new first-person mode. For the first time ever, players can now choose to experience a Grand Theft Auto from the eyes of the protagonist (or in this case protagonists). Instead of being a mere gimmick, Rockstar made multiple changes to accommodate the new perspective including a first person cover system, a new control scheme, a different targeting system and thousands of new animations. As it’s hard to create a first-person experience that caters to everybody’s preferences, multiple optional settings have been added including the ability to change control schemes, alter ragdoll perspectives and rolls and even turn off head bobbing. I wasn’t a fan of how the game controlled in first-person by default, but was easily able to tweak it to a point where it felt like a standard FPS. Turning up the sensitivity and any auto-locking off is key to this. Commendably, Rockstar has even allowed the option to mix and match when first-person comes into play, permitting players to drive in first-person and shoot in first-person and vice versa. Allowing the former is a huge addition as it allows those who dislike first-person driving to still experience combat in first-person without having to continually swap modes or commit to one.
Of course, one of the aspects this series is most renowned for is its music. Vice City sparked a minor resurgence in New Wave, while Grand Theft Auto IV perfectly captured the burgeoning indie scene in Brooklyn at the time. Building off of the presentation and quality of the latter’s soundtrack, V boasts one of the series’ best collections of music. For indie lovers, Radio Broker is replaced by Radio Mirror Park, which features tracks from Twin Shadow, Yeasayer, Health, Neon Indian, The Chain Gang of 1974 and more. The incredible thing is that all of the aforementioned artists are contributing new music to the game and the fact that there’s so many critically revered artists with new music on one channel is astounding. For electronic lovers, there’s Soulwax FM, named after and featuring many remixes from electronic band https://Www.gta5Fans.com/articles/gta-v-Flaws-fuel-my-hopes-for-A-revolutionary-gta-vi.html Soulwax. On the pop side of things, there’s Non-Stop Pop FM which features an excellent blend between current top ten artists like Rhianna, lesser-known ones like Robyn and classic acts like Hall & Oats. Of course, there’s something for everyone with other stations focusing on rap, country, classic rock and more. The amount of care put into curating this soundtrack that could have simply been a collection of random songs is more evidence of how much work goes into even the smallest features of the game.
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