Overwatch Character Guide: Reaper, Bastion and Mercy
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With Overwatch, the charming hero shooter from Blizzard, launching this week, we want to make sure that you're as prepared as possible to help your team dominate. Overwatch's main focus is clearly on the interplay between its dynamic characters, so in order to become competent, you'll need to understand how every character works. Throughout the week, we'll be publishing guides on each of the twenty-one launch heroes, three at a time, with the hopes that you'll be able to recognize certain patterns on the battlefield.
With all of that gushing out of the way, I'd like to pinpoint the exact moment where I realized that Overwatch was a special experience, at least for me. While the PC audience is far more knowledgeable about team composition than its console counterparts (as a result of sheer time played), I found myself on a team where the other five players thought it would be a good idea to choose three Tracers and two Reapers. If you don't know anything about overwatch Short Story, you should know that a balanced team consisting of offense, defense, tanks and supports is going to succeed far more often than one where every player is in one category. Considering that Tracer is the squishiest offensive hero and Reaper is an offensive character that isn't going to be able to do damage at range, I found myself at a loss. Generally when I'm attacking a central control point, I enjoy picking someone like Junkrat, whose bouncing grenades can cause absolute chaos. Unfortunately, this hero was out of the question, as my more casual teammates would not be able to succeed without a healer. It's for that very reason that I chose Mercy, who can beam health into any allies that she aims her staff at.
Winston's second ability, Barrier Projector, creates a bubble shield that absorbs a small amount of damage before cracking and breaking. This is best used as a way to temporarily slow down or distract enemies, rather than as a pure defensive ability like, say, Reinhardt's shield. Finally, Winston's ultimate, Primal Rage, not only fills his health bar up to 1000 hitpoints, but it allows him to punch enemies for massive damage and use his jump pack every three seconds. Simply put, Winston should be used as a distraction whenever possible, and then as a tool of destruction once his ultimate meter is totally full.
Yes, we know that it's only ever high noon once a day, but that doesn't stop McCree from uttering his catchphrase at all times of the day. Aside from the fact that McCree memes are the greatest thing known to man, this offensive hero has the potential to be one of the most lethal killers on the battlefield when used correctly (which is actually quite tough). His weapon, the Peacekeeper, is excellent at doing massive damage with both of its firing modes. The standard left click fires single-shot revolver bullets that are extremely accurate and eliminate a ton of its target's health with every shot. However, if you're more interested in getting up close and personal, McCree's secondary fire allows him to rapidly empty the rest of his clip, though the massive upward recoil makes this extremely difficult to control at first.
Winston's first ability, his Jump Pack, functions both as a way deal massive damage and a method for increasing mobility. This ability allows him to launch a large distance based on whichever direction the reticle is facing. Not only does this allow Winston to escape battle or get to an objective quickly, but it also gives him the power to harm any enemies in the immediate vicinity of his landing spot. While new players will often just launch forward, more experienced players know that vertical boosts will allow for localized damage.
She's pretty interesting because her two primary abilities do not work without each other. What kind of makes her Tracer is how the Blink and the Recall work together. We have some heroes where the abilities might compliment each other, but they might not be as tightly tied together like that. From the beginning, she originated as a "whole" hero with those three abilities (the Blink, the Recall and the Pulse Bomb). With other heroes, we've gone through iteration where we thought, "Hey, we really like these two abilities, but we're going to work on this third one and change it all later."
Yesterday evening (December 1st, at the time of writing this) was the night of the annual Game Awards show, a lavish live-streamed spectacle where the best and brightest of the video games industry gathered in Los Angeles - in order to receive awards voted on by industry peers and journalists, celebrating the year in gaming. It was a good night for big-name hits like Uncharted 4: A Thief's End , the reboot of DOOM and Blizzard's mega-selling team shooter **Overwatch ** , as well as respected independent titles like That Dragon Cancer - and it was a chance for those in attendance to show off all-new trailers for upcoming tit
Still, defeating Bastion is actually pretty simple. When he's in his Sentry Configuration, he actually gets a second critical hit zone on his back, so any character that can sneak behind him is going to be able to make short work of him. Needless to say, Tracer and Reaper, with their Blink and Shadow Step abilities, respectively, are awesome against Bastion. In addition, characters like Junkrat and Pharah are really awesome at causing massive amounts of explosive damage to Sentry Bastion. Finally, if you have a coordinated team, you can certainly use Reinhardt's massive shield to absorb Bastion's gunfire while other teammates unleash chaos on him from safety.
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