Overwatch Character Guide: Pharah, Symmetra, Mei
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Heroes Brawl, initially introduced as Arena Mode, was a Heroes of the Storm game mode introduced in 2016 that featured weekly rotating challenges with drastic changes to the game. Inspired by Hearthstone ’s Tavern Brawls, Heroes Brawls introduced unique map layouts, alternative objectives, and zany rulesets, such as an all-Nova Ghost Protocol sniper duel, action-packed Arena versions of several battlefields, and the Escape from Braxis PvE mission. Unfortunately, due to the popularity of single-lane maps, and the difficulty of maintaining the mode, Heroes Brawl was permanently replaced by ARAM – All Random, All Mid – in 2
Overwatch's Tracer is a perfect example of why Blizzard has created a game with a more appetizing personality than Gearbox. With a press of the E key, Tracer has the ability to warp back to a previous position, restoring the health and ammo she had at that point. Around half of the time one utilizes Tracer's Recall skill, she'll use her adorable English twang to drop the line, "Ever get that feeling of déjà vu?" Now, this is the type of quip that could be obnoxious if delivered imperfectly or too frequently, but it actually winds up being wonderfully charming every time. Combine this with her shrills of joy whenever she uses her Blink skill to warp around the map, and it's clear why Blizzard has made Overwatch's first hero the face of the franchise. With Battleborn, each character feels like the cheesiest character in a Borderlands game, and they never seem to be quiet. Add this to the fact that curse words are bleeped out, despite the fact that they're used frequently, and it often feels like Gearbox missed the mark on Battleborn's personality, which is a shame considering that its visual style is so striking and engaging.
Junkrat's abilities aren't going to do as much damage as his Frag Launcher, but they're exceptional strategic items when used properly. Not only does his Concussion Mine allow him to place a remote detonated explosive, enabling perfectly-timed kills when used patiently, but it also functions as a super-jump when used underneath Junkrat. Considering most opposing players don't expect to see Junkrat flying a story or two into the air, using the Concussion Mine as a movement device not only functions as a way to throw enemies off their game, but it also allows you to access areas that foes won't necessarily expect grenades to rain down from.
There are certain developers out there that make games that are far more polished than everything else out on the market. Blizzard pretty much leads the charge here, and Overwatch is absolutely no exception. In my over one-hundred matches played during the Overwatch beta, I haven't experienced a single dropped frame or moment of lag. Think about that for a second. We live in an age where AAA games routinely launch broken, so for a beta (though this beta is essentially a final build) to be more polished than the final release of its closest competitor, that really says something.
Roadhog boasts one of the most effective ability combinations of any of overwatch 2 stadium builds's heroes. His Chain Hook allows him to pull in any hero to point blank range, meaning that it's pretty much a guaranteed kill for those who nail the timing and accuracy of this maneuver. The most effective Roadhog players will ensure that healers and frustrating characters like Tracer are the main priorities at the start of any given battle, as this will ensure that the opposing team is always at a disadvantage. In addition, Roadhog's second main skill, Take a Breather, allows him to heal a great portion of his own health, allowing him to stay on the front line of battle for far longer than pretty much every other hero outside of Reinhardt. Finally, Roadhog's ultimate is absolutely devastating, though it is equally difficult to control. His Whole Hog skill gives him the ability to transform his Scrap Gun into a massive automatic gatling gun, though the sheer amount of recoil makes this a far better option for close and medium range than long distance engagements. The recommendation here is to use Take a Breather to heal up to 600 hitpoints and then dive right onto the objective before activating Whole Hog.
Another major factor in Overwatch's superior focus is its combat readability. In other words, it's far easier to recognize what's happening on the screen at any given moment and react accordingly. It's easy to figure out what powers each hero has, how they would use them in any given situation and the potential counters to each hero's strategy. The sheer amount of lunacy on the screen at any given moment does make Battleborn exciting, but it's often extremely tough to figure out the best strategy to take in a given encounter. What makes Overwatch special is that high-level play isn't hindered by its combat readability, so both new and old players have the potential to plan out their moves in the best way possible. Battleborn, for all of its chaos and excitement, doesn't necessarily do a great job communicating with the player (this can also be seen in its awkward menu system).
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